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SwordBounce Free Download [Torrent]

Updated: Dec 8, 2020





















































About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art b4d347fde0 Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Free Download [Torrent] sword bounce Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. It took me a long time, but this game was good enough to make me 100% it.The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you.. It took me a long time, but this game was good enough to make me 100% it.The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you.. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. \u0130t s awsome and it s super cheap just play it 3.2.1 Improved AI Part I: 1/25/2018v3.2.1 Improved AI Part INew Features:Redesigned AP system. (ap is now only gained via leveling up. Anew playthrough is suggested, but not required)Each element gained a default charging skill. (charging spellsincreases two stats, accuracy, a resistance, and lowers mana cost.requires a new playthrough for them to show up)Improved AI for half the enemies. (other half will be improved next month)Spirit now affects recovery.Magic now affects mana regen.Balancing:Doubled mana cost of all spells.Most staff skills now cost MP.Tripled enemy tech cost. (this gives you plenty of time to do things)Lowered town defense on all difficulties by 10. (romantic was 8)Increased enemy health and defense by 15-60%.Increased health, attack, and defense of most larger graphic enemies by12 to 50%. (downgraded their ai to compensate, as well as increased exp)All raged enemies now have a chance to do a normal attack.All players gained +10% stamina regen.Dexterity now gives far less stamina regen.Lowered knockdown rate on daggers, spears, 1h swords, and bows.Increased knockdown rate on greatswords and maces.More physical attacks are now able to knockdown.Increased accuracy for all party members (except ghostship) by 30%.Increased boss exp by 25%.Increased starting exp rate by 10%.exp gained is now tied to your level. (the higher your level, the less exp you get. Expect significantly slower leveling. Max level is still 999)Guard, Sword's Defend, and Spear's Counter skill, now give a hidden +10% accuracy for 2 turns.Buffed Life Needle by 50%.Misc:Reorganized scripts for better stability.Removed new item script for better stability. (may come back)Removed two unused scripts for better performance and stability.. 3.1.2 Number Reduction: 10/21/2018v3.1.2 Number ReductionFeatures:Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map)An auto-battle accessory is now in the Ghost Store. (itmay use tier 0 skills you don't have, which is fine for now)100+ enemies can now drop candy. (this is extremely rare)25+ enemies can now drop card packages. (this is rare)15 new armors added as enemy drops.Balancing:Reduced player's base stats by 80%.Reduced enemy stats by 75%.Tripled stamina regen from dexterity.Bombs and potions reduced by 75%.Reduced luck damage of Thread by 75%.Reduced staff's mana spells by 75%.Reduced static equipment stats by 50-66%. (intricateweapons only received a 25% reduction)Card ghost encounters are now 40% more powerful.Improved rare item drop rate for tier 0 enemies by 33%.Misc:Fixed reward on step 2 of the ghost bar.Stopped player from re-entering a certain basement.Stopped a Red Temple scene from replaying itself.Stopped golem greatswords from only giving 1h skills.68W1O logo is now skipable.. v2.2.1: 1/14/2018v2.2.1 hotfixNew Features:1 small cutscene at Red Temple. (this area is still being worked on,so don't expect much until March)Balancing:-25% enemy research requirements.Misc:Fixed a game breaking bug in Wooden Edge.Fixed luck giving far too much state increase/decrease.Fixed an enemy giving too much AP.Fixed multiple weapons and armor.Fixed a few pathing issues.. 3.1.1 Hotfix: 10/3/2018v3.1.1 HotfixMisc:Improved teleportation area.Lowered chances of black screen upon loading in.Fixed save in Blue Heart.Stopped a replayable scene in chapter 3. (this alsocaused a small dialogue bug in chapter 4)Fixed text to holy armor spells.. Update Schedule: The next update to the game, Wooden Road, will arrive in December 2017. Its main purpose is to bridge the gap between the current game and a future snow area that will arrive in late 2018. So expect a new town, as well as twice the forestry. The main story line will not be expanded on at this time.The update after that, Dead Candy, will arrive in March. While its plans are not certain, it will revolve around a new town and island with its own conflict. The main story may or may not be expanded on at this time.June 2018 will be the start of the game's third year of free updates, and will open with a heavy focus on the main story line. So expect a lot to be revealed. (the game may be taken out of EA at this time and/or receive a price increase to new purchasers)The December 2018 update doesn't have a name yet, but will most likely be focused on the snow area that Wooden Road leads to.Anyways, I hope these give a general idea of what's to come. This is already a large game made by one guy, and it's only gonna get even larger. (even after these updates are done)Good luck, and don't die too much.. Wooden Road: 12/24/2017v2.2 Wooden RoadNew Features:Wooden Road is now open. (this giant Eastern area doubles the forestry of the game)Wooden Edge, a new town at the end of Wooden Road, is now in the game.Red Temple, a new town located in the South East via sailing, is somewhatin the game. (most of its functions won't be accessible until March)Demonic Shards now have a purpose due to Red Temple's town mechanic.13 mini-dungeons added throughout the game.1 quest added in top floor of deep catacombs.3 quests added elsewhere.5 puzzles added.Balancing:(Warning, the game is now much harder on new saves. Prepare yourself)Increased starting enemy tech on Normal from 5 to 10.Increased starting enemy tech on Hard from 10 to 20.Increased starting enemy tech on Nightmare from 20 to 30.Enemies tech 20% faster now.Significantly improved and rebalanced stats from starting elements.Lowered DoT damage from radiation spells by 20%.Halved critical rate gained from luck.Luck now increases chance to inflict/resist negative status effects.(every 5 luck = 1% increased/decreased)Increased natural healing outside of combat.Increased stats to last boss due to lore.Increased stats to super bosses.Misc:Sailing or scrolling Southward on a map now brightens the screen the further you go.Improved gameover screen. (intentionally still slow, but may change inthe future)Fixed an employee assignment bug in your barracks.Fixed a teleportation bug in the Infinite Hotel.Fixed and improved various minor bugs and details.. 3.2.2 Stability: 2/02/2019v3.2.2 StabilityNew Features:Improved AI on a dozen more enemies.Balancing:Increased exp rate for mid to late game by 10-60%.Quadrupled defense bonus for Guard and Defend.Misc:Removed Mercy Screen for stability. (gameovers are back)Improved stability when leaving a 3d area.Reorganized more scripts for stability.Skipping chapter 1 now correctly increases enemy tech level/rate.. BROKE PROTOCOL: Online City RPG Hold The Fort Eggys Games Flash Collection The Unholy Society Wooden Ocean 3.3.4 Hotfix: New Features:Side Step added to most party members.Roll added to most party members.Balancing:Guard now grants 25% gravity resistance.Defend now grants 30% gravity resistance.Misc:Fixed Temple of Hate.

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